GAMEPLAY PREVIEW #1


After a few days of fine tuning, I have finally recorded a gameplay preview. I was interested in showing off more gameplay mechanics, but I ended up in a loop where I would continuously overhaul systems and do bug fixing while delaying the actual video, so I just decided to show what I have so far and be okay with the fact everything is not perfect as I would like it to be.

As you can see in the video, I have a title menu, though the style of the menu is still in development. I plan to replace the star texture on the right with something more interesting, but I will figure that out later. 

The dialogue system has a simple demonstration, you can talk to NPCs and select choices. The system can be used to introduce more complex events, which will be used later in the game for various NPCs you can find.

Collectables can be found throughout Party Executable, and are stored in your CODEX when picked up. There are many strange collectables you can find with verbose descriptions, so I hope people look forward to finding them in the full game.

On the topic of collectables, I also introduced tokens which the player can pick up. They can be used to buy other collectables in a shop later in the game, which  will be built using the dialogue event system. There are a limited amount of tokens in the game, so players will have to look everywhere in order to collect enough to buy every item in the shop.

In the video I introduce game settings! A boring topic for some, but I put a lot of effort into making various options to customize the players game experience to fine tune to their needs. Don't want everything to be pixelated? You can turn it off. Annoyed by glitch effects? They have their own volume slider, and also an option to stop the visual effects entirely.

Finally at the end I show the introduction to Subject_0 in the game. I think it's an upgrade to the cramped space and still jumpscare image from the original game. I also hope people like the new design I gave to Subject_0, I really wanted to branch out of the original style to give the game it's own identity. Of course I am not a master at 3D modelling just yet, but I'm definitely improving. I will continue to improve visual effects and sound design as the game goes on providing a better experience. One thing that I noticed while editing the gameplay video was the fact Subject_0's white pupils are normally lit. Seeing that annoys me because it would look so much better if they had a glow effect like Error's red body, so I will be making that change later.

Working hard these couple months made me realize how much work goes into game development. Not only learning how to do it, but also putting the work into creating visions into reality takes a lot of effort, even if you have a clear picture of what you desire to have in the game. The road may seem clear but driving down reveals so many roadblocks and pitfalls you weren't ready for when you started the journey. On that note I probably won't be releasing the game May 3rd, it will have to be later in 2026. But it will be for the best I want to release a complete Party Executable experience that takes no half measures in the gameplay or story, so hang tight and it will be out before episode 2 of part 7 (BELIEVE ME) and in the mean time I will occasionally release gameplay previews and dev logs like these ones!

Okay bye for now, that's it, leave get OUT OF HERE NOW!!!!

Comments

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Ahh i'm getting out of here

oooo it better come out before episode 2 of sbr or else oooo O_O